Validity Of Interactive Digital Branding E-Module Based On Problem-Based Learning Integrated With Canva For Class XI Digital Business At SMK Negeri 1 Tanjungpinang.

  • Meidi Heiber Hutagaol Universitas Maritim Raja Ali Haji, Indonesia
  • Nevrita Universitas Maritim Raja Ali Haji, Kepulauan Riau, Indonesia
  • Dody Irawan Program Magister Pendidikan, Universitas Maritim Raja Ali Haji, Kepulauan Riau, Indonesia Fakultas Ekonomi dan Bisnis, Universitas Maritim Raja Ali Haji (UMRAH), Kepulauan Riau, Indonesia
  • Zaitun Universitas Maritim Raja Ali Haji (UMRAH), Kepulauan Riau, Indonesia
  • Tety Kurmalasari Universitas Maritim Raja Ali Haji, Kepulauan Riau, Indonesia
  • Encik Abdulhajar Universitas Maritim Raja Ali Haji, Kepulauan Riau, Indonesia
  • Mirza Ayunda Pratiwi Universitas Maritim Raja Ali Haji, Kepulauan Riau, Indonesia
Keywords: Validity Interactive E-Module, Digital Branding, Problem Based Learning, Canva.

Abstract

This study aims to examine the validity level of an interactive e-module in digital branding developed using the Problem-Based Learning (PBL) approach and supported by the Canva platform. The validation process involved evaluations conducted by subject matter experts and media experts, focusing on content feasibility, visual quality, and the level of interactivity of the learning media. The analysis results indicate an average validity score of 91.73%, which falls into the very valid category. These findings suggest that the developed e-module meets the required standards in terms of content accuracy, design aesthetics, and interactive characteristics essential for vocational education contexts. Furthermore, the integration of various digital platforms, including Canva, YouTube, Paldet, and Google Forms, contributes to a more contextual and engaging learning experience while fostering students' creativity and improving learning outcomes in digital branding instruction.

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Published
2026-02-13
Section
Articles