Implementation Of Wayground and Wordwall Gamification Learning Strategies In Improving Student Learning Motivation In Islamic Religious Education Subjects At Nahdliyatul Islamiyah Vocational High School Blumbungan Larangan Pamekasan

  • Eni Qonita Muayyida Universitas Islam Madura, Indonesia
  • Moh. Afiful Khair Universitas Islam Madura, Indonesia
Keywords: Gamification; Wayground; Wordwall; Learning Motivation; Islamic Religious Education

Abstract

This study aims to examine the implementation of gamification learning strategies using the Wayground and Wordwall platforms in improving student learning motivation in Islamic Religious Education (PAI) subjects at SMK Nahdliyatul Islamiyah Blumbungan Larangan Pamekasan. The research employed a descriptive qualitative approach with data collection techniques through observation, in-depth interviews, and documentation. The research subjects consisted of two PAI teachers, thirty students, and one principal, selected purposively. The results showed that Wayground encouraged active student participation through mission-based games, while Wordwall strengthened conceptual understanding through interactive quizzes. The implementation of both platforms was associated with increased student motivation, reflected in improved attendance (93%), active participation (87%), and cognitive learning outcomes (average score increased from 68 to 82). Supporting factors included digital device availability, principal support, and teacher creativity, while the main challenges were limited internet connectivity and teachers' initial adaptation to technology. This study concludes that gamification based on Wayground and Wordwall is effective in increasing student learning motivation. However, this research has limitations as it was conducted in a single school with a small sample, so further research with a broader scope is recommended

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Published
2026-07-31
Section
Articles