Development Of Empathy Puzzle Media For Elementary School Students: Feasibility And Practicality Analysis

  • Annisa Ihsani Harahap Universitas Islam Negeri Sumatera Utara, Indonesia
  • Alfin Siregar Universitas Islam Negeri Sumatera Utara, Indonesia
Keywords: Empathy Puzzle; Guidance and counseling; Research development; Elementary school

Abstract

Some elementary school students still have difficulty understanding others' feelings, while guidance and counseling media that focus on empathy stimulation are still limited. This study aims to analyze needs, describe a prototype, and test the feasibility and practicality of the Empathy Puzzle game media for elementary school students. This development research (R&D) applies the 4-D model (Define, Design, Develop, Disseminate), which is limited to the Development stage without conducting product effectiveness testing. The study was conducted at SD Negeri 106153 Medan. Data were collected through observation, interviews, and questionnaires, then analyzed descriptively qualitatively and quantitatively. The results of the needs analysis indicate that teachers and students require concrete media that is interesting and interactive. The prototype was designed based on the cognitive and affective components of empathy. The feasibility assessment from media experts reached 91.07% and material experts 93.75% (very feasible category). The user practicality test obtained a percentage of teacher responses of 92.59% and student responses of 94.46% (very practical category). The conclusion of the study shows that the Empathy Puzzle media meets the criteria for feasibility and practicality very well, so it is ready to be used as an alternative media to support guidance and counseling services for elementary school students.

References

Sabella, AS, Sapta Meiningsih, AS, & Christiana, E. (2024). Implementation of Classical Guidance Services for Friends Using Crossword Puzzle Game Media. Journal of Research and Learning , 41 (2), 47. https://doi.org/10.36456/helper.vol41.no2.a8928

Akbar, A., Nurdin, S., Rakhmat, C., Maftuh, B., & Kurniawaty, I. (2026). Developing Empathy and Integrity in Elementary School Students through Co-curricular Activities Based on Deep Learning. Jurnal Syntax Imperatif: Jurnal Ilmu Sosial dan Pendidikan , 6 (6), 1635–1642. https://doi.org/10.54543/syntaximperatif.v6i6.917

Alghiffari, EK, Alam, SR, & Siswanto, DH (2024). Publication Trends Related to the 4D Development Model in Education. Jurnal Pendidikan Transformatif (JPT) , 3 (5), 1–10. https://doi.org/10.9000/jpt.v3i5.2021

Cantika, F., & Ilhami, A. (2025). The Effect of Picture Puzzle Media on the Emotional Intelligence of 5-6 Year Old Children at Tunas Muda Lahat Kindergarten B. Indonesian Journal of Education and Learning (JPPI) , 5 (1), 530–539. https://doi.org/10.53299/jppi.v5i1.1478

Dewiyandari, A. (2019). Development of Career Puzzle Media for Career Guidance Services for Elementary School Students. Journal of Student Research, Guidance and Counseling , 4 (9), 489–500. https://journal.student.uny.ac.id/fipbk/article/view/12588

Fadhilah, FA, Hasbi Nugraha, M., Situmorang, RA, Syahfitri, N., Info, A., Artikel, AS, & Kunci, K. (2024). Scientific Paradigm in Islam: Realizing Wahdatul Ulum in Education. ISNU-SU Friends Journal , I , 82.

Fathurrahman, Muhammad Wima, Gerdiani, Anisa, & Sardi, Indra Lukmana. (2024). Utilization of Gamification Learning Management System with MDA Framework Based on ARCS Model. E-Proceeding of Engineering .

Fitri, NE, Suherman, U., & Al Hakim, I. (2026). Students' Perceptions of Guidance and Counseling Management System Implementation. Empati – Journal of Guidance and Counseling , 13 (1), 240–255. https://doi.org/10.26877/empati.v13i1.193

Hutauruk, A., & Panjaitan, S. (2022). Improving Teacher Quality Through The Teacher Driving Program . 2 (1), 130–144. https://doi.org/10.46229/elia.v2i1

Muharammah, NW, Setiyowati, AJ, & Flurentin, E. (2024). Developing “Our Feelings” as an Effort to Internalize Empathy in Junior High School Students. Innovative Counseling Bulletin , 1 (2), 64–73. https://doi.org/10.17977/um059v1i22021p64-73

Muktamar, A. (2023). Assessment in the Independent Curriculum: An Islamic Religious Education Perspective. Indonesian Journal of Innovation Multidisciplinary Research , 1 .

Ni'am, MAK, & Rofiqoh, N. (2026). The Effectiveness Of Picture Storybooks In Improving Empathy In. Pendikdas: Jurnal Pendidikan Sekolah Dasar , 99–106. https://jurnal.habi.ac.id/index.php/Pendikdas

Pangestu, R. (2024). Development of puzzle media in group guidance services to prevent verbal bullying behavior in class X students of SMK Muhammadiyah 2 Turi Yogyakarta. (Number 20). Ahmad Dahlan University.

Putri, RS, & Firman, D. (2024). Development of Interactive Learning Media Using Puzzles to Improve Student Learning Outcomes in Grade IV of Elementary School. Journal of Communication and Educational Media , 2 (4), 2024. https://doi.org/10.61292/cognoscere.247 Development

Rahmadani, E., Syafitri, E., Anim, & Sirait, S. (2024). Implementation of Learning Using Math Puzzle Media to Improve Students' Motor Skills. Journal of Mathematics Education , 5 (1), 1–8. https://doi.org/10.24127/emteka.v5i1.5247

Sugiyono, Prof. Dr. (2013). Qualitative and Quantitative Research Methods and R&D . ALFABETA.

Winangsih, W., Yuniarti, L., & Apriyanti, E. (2018). Increasing Empathy Through Storytelling in Early Childhood. CERIA JOURNAL , 1 (3), 42–47. https://doi.org/10.22460/ceria.v1i3.p42-47

Published
2026-09-18
Section
Articles